GIS Enterprise System: making a data-heavy mapping system feel light and human

DESIGN LEADSYSTEM REDESIGNCOMPLEX SYSTEM

As the platform grew, its interface didn’t. I led the design of a clearer, scalable foundation for multiple user types and municipalities.

The redesigned GIS main screen with the new layers panel open
01

The problem

WHAT’S A GIS?

A Geographic Information System is a data-driven map: users layer different types of information, like infrastructure, environmental data or real-time inputs, to manage assets and make location-based decisions.

As capabilities were added, controls piled up without a clear hierarchy, and the tools people relied on most were buried alongside everything else.

ProfessionalsSlowed down. Some had to make presentations just to teach colleagues how to use the system.
Residents and occasional usersFound it intimidating, and gave up quickly when looking for information.
Illustration of a GIS: data layers stacked above a city map
02

What we heard

Basic users
“I tried to find shelters near my home and gave up very quickly.”
Maria
“The system is painfully slow.”
Benjamin
“As a resident, I expect things to work efficiently, without unnecessary delays.”
Benjamin
“I’m trying to keep up, but it’s so confusing. I wish things were simpler.”
Ayala
Pro users
“I had to create a presentation to explain and guide other employees on how to use the system.”
Shaked
“Something about a top navigation bar feels cleaner and easier to understand.”
Noa
“Our goal is to provide customers with a system that’s so intuitive, it simply works for them.”
Raphael
“Field workers rely on me, and I have to make sure they get fast, efficient solutions in real time.”
Ynon
“Integration with other systems is extremely important to me. It makes the work far more efficient.”
Noa

Real comments from interviews with residents and professional users.

03

The design

A
WHAT WE LEARNED

Users felt lost when the structure was unclear

Navigation and orientation weren’t clear, and controls lacked consistent logic and hierarchy.

WHAT I DESIGNED

I reorganized the tools into four clear zones: navigation and view controls, system controls, advanced tools, and a status and info bar.

The redesigned main screen, labeled: navigation and view controls, system controls, advanced tools, and status and info bar
B
WHAT WE LEARNED

Layers drive every decision

Users constantly toggle layers to understand context, compare data and make spatial decisions.

WHAT I DESIGNED

A layers panel with three levels of grouping, layer search, a transparency control and a summary of active layers, clear for professionals and occasional users alike.

The new layers panel with an active-layers summary and three levels of layers, next to the old panel
C
WHAT WE LEARNED

Consistency matters, and so does continuity

Tools that behaved differently made the system harder to learn, while some familiar behaviors worked well.

WHAT I DESIGNED

Measurement and drawing were redesigned to follow the new interaction model. The data table, which opens from the bottom of the map, was deliberately kept, so experienced users didn’t lose a pattern they relied on.

The tools panel: measurement type, units, a how-to tip, and recent and saved measurementsDrawing an ellipse on the map, with its length and widthMeasuring an area on the map: 1,245 square metersMeasuring a distance on the map: 300 metersThe data table opening from the bottom of the map
04

Before / after

The same task on both versions: the main screen with the layers panel open. Drag to compare.

05

Outcome

BEFOREAFTER
PROFESSIONALS

Some had to make presentations to teach colleagues the system.

A clearer hierarchy and built-in tooltips let people learn the system inside the product, instead of from a colleague’s presentation.

RESIDENTS

Gave up quickly when looking for information.

Tools are easier to recognize and information is quicker to find, so common tasks take fewer steps.

THE PLATFORM

Every new capability made the interface harder to use.

Built to grow: tools are grouped so new capabilities have a clear place, without crowding the interface.

WHAT I LEARNED

Trust my instincts on time. I felt the tools needed more definition, but under pressure for quick solutions I kept cutting that phase. The result was many rounds of revisions with the clients. Next time, I’ll make the case for the time up front, because the shortcut didn’t actually save any.

Research pays off every time. Interviews with both residents and professionals shaped the biggest decisions, like the layers panel.

Next project: Resident personal portal
Contact

Let’s create something amazing together

Available for new opportunities

© 2026 Shai CarmelBack to top ↑

GIS Enterprise System: making a data-heavy mapping system feel light and human

DESIGN LEADSYSTEM REDESIGNCOMPLEX SYSTEM

As the platform grew, its interface didn’t. I led the design of a clearer, scalable foundation for multiple user types and municipalities.

The redesigned GIS main screen with the new layers panel open
01

The problem

WHAT’S A GIS?

A Geographic Information System is a data-driven map: users layer different types of information, like infrastructure, environmental data or real-time inputs, to manage assets and make location-based decisions.

Illustration of a GIS: data layers stacked above a city map

As capabilities were added, controls piled up without a clear hierarchy, and the tools people relied on most were buried alongside everything else.

ProfessionalsSlowed down. Some had to make presentations just to teach colleagues how to use the system.
Residents and occasional usersFound it intimidating, and gave up quickly when looking for information.
02

What we heard

Basic users4 quotes · swipe →
“I tried to find shelters near my home and gave up very quickly.”
Maria
“The system is painfully slow.”
Benjamin
“As a resident, I expect things to work efficiently, without unnecessary delays.”
Benjamin
“I’m trying to keep up, but it’s so confusing. I wish things were simpler.”
Ayala
Pro users5 quotes · swipe →
“I had to create a presentation to explain and guide other employees on how to use the system.”
Shaked
“Something about a top navigation bar feels cleaner and easier to understand.”
Noa
“Our goal is to provide customers with a system that’s so intuitive, it simply works for them.”
Raphael
“Field workers rely on me, and I have to make sure they get fast, efficient solutions in real time.”
Ynon
“Integration with other systems is extremely important to me. It makes the work far more efficient.”
Noa

Real comments from interviews with residents and professional users.

03

The design

A
WHAT WE LEARNED

Users felt lost when the structure was unclear

Navigation and orientation weren’t clear, and controls lacked consistent logic and hierarchy.

WHAT I DESIGNED

I reorganized the tools into four clear zones: navigation and view controls, system controls, advanced tools, and a status and info bar.

The redesigned main screen, labeled by zone
B
WHAT WE LEARNED

Layers drive every decision

Users constantly toggle layers to understand context, compare data and make spatial decisions.

WHAT I DESIGNED

A layers panel with three levels of grouping, layer search, a transparency control and a summary of active layers, clear for professionals and occasional users alike.

The new layers panel next to the old one
C
WHAT WE LEARNED

Consistency matters, and so does continuity

Tools that behaved differently made the system harder to learn, while some familiar behaviors worked well.

WHAT I DESIGNED

Measurement and drawing were redesigned to follow the new interaction model. The data table, which opens from the bottom of the map, was deliberately kept, so experienced users didn’t lose a pattern they relied on.

The tools panel: measurement type, units, a how-to tip, and recent and saved measurementsDrawing an ellipse on the map, with its length and widthMeasuring an area on the map: 1,245 square metersMeasuring a distance on the map: 300 metersThe data table opening from the bottom of the map
04

Before / after

The main screen with the layers panel open, on both versions. Drag to compare.

05

Outcome

PROFESSIONALS

BEFORESome had to make presentations to teach colleagues the system.

AFTER →A clearer hierarchy and built-in tooltips let people learn the system inside the product, instead of from a colleague’s presentation.

RESIDENTS

BEFOREGave up quickly when looking for information.

AFTER →Tools are easier to recognize and information is quicker to find, so common tasks take fewer steps.

THE PLATFORM

BEFOREEvery new capability made the interface harder to use.

AFTER →Built to grow: tools are grouped so new capabilities have a clear place, without crowding the interface.

WHAT I LEARNED

Trust my instincts on time. I felt the tools needed more definition, but under pressure for quick solutions I kept cutting that phase. The result was many rounds of revisions with the clients. Next time, I’ll make the case for the time up front, because the shortcut didn’t actually save any.

Research pays off every time. Interviews with both residents and professionals shaped the biggest decisions, like the layers panel.

Next project: Resident personal portal
Contact

Let’s create something amazing together

Available for new opportunities

ResumeView resumeLinkedInLinkedIn profileEmailshaic99@gmail.com